![]() He credits user Suika Ibuki with inspiring the race with his suggestion and art for the Anodynes race here. His original proposal for the race can be found here. The race was the winning race contest entry by Bietol.Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance. While these pieces can be found in random chests in any given Biome, they have a slightly higher chance of appearing within Novakid Villages. There are a few pieces of Novakid-related Cosmetic Armors to be found scattered across the universe. These four sets are also used to clothe randomly-generated Novakid NPC villagers.Īll four sets can also be crafted at the Spinning Wheel and Sewing Machine. These items have no defensive capabilities whatsoever. While race-specific crafted items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without modding the game.Ī Novakid player has four sets of race-specific Starter Clothing to choose from in the Character Creator, plus the standard-issue Protectorate T-Shirt and Protectorate Vest. The Novakid are the only playable race to have a unique set of crafted Weapons, focusing on guns rather than melee weapons. Their stats are the same for all other race's equipment at the same Tier. The Novakid equipment is very Old West, with hide-leather clothes and wide-brimmed hats. The novakid character creator allows you to change visual things such as Gas colour, Hair style, Brand, Clothes and Personality.Įach hairstyle for the Novakid is based on bangs and pointed hair, and the brand is a symbol on the face which can be customised to many different logo-like shapes, like an omega or a diamond.Īs with the other player races, Novakid characters are given a set of uniquely-styled Armors, their own Ship type (with included Pet), and two unique Mech bodies. Whether this is how they've always been or if it's a recent thing is, of course, unknown, as the Novakid sure don't remember.Īs they have largely kept themselves out of interstellar affairs, Novakid are something of a rare sight in the universe. Their technology is heavily steam-based, with great linked-train starships, and they favor slug-throwing pistols over melee weapons. Thus where they came from and how they were formed may forever be a mystery.Ĭompounding the oddity of their existence is their culture, which greatly resembles that of the "Wild West" era of Earth. So unconcerned are they with what happened before now, they have forgotten their own origins, having never bothered to catalog their history. A generally carefree and capricious people with notoriously short memories and attention spans, they live in the moment, wandering the stars in search of adventure or whatever, with little reflection on the past. If it wasn't in this sector, it was very close.The Novakid are one of the seven playable races in Starbound, and the only one not given an Ancient artifact.Įasily one of the most enigmatic known races, the Novakid are sapient energy beings in a humanoid shape, with metallic "brands" where their faces would be. I saw a novakid village somewhere around this region of space. (And don't quote me on this as I just remember finding one today. Not to mention, the 3 ocean planets have about 30-40 manipulator modules between them just between the islands and ocean floor! A poison resist augment!Īnd finally, on VI (Again, toxic ocean!) there's a gravity, speed and poison resist augment on the ocean floor! On V (toxic ocean) there's a light collar (On one of the islands) and on the ocean floor you got. On IV (alien world and loot possibly won't be the same for you guys?) there's a glitch castle where I found another swimming augment at the top-left of the castle. On II (Toxic ocean) you have 2 speed augments, a swimming augment and a jump augment on the ocean floor. ![]() Better still if you have the augment combiner mod.
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